1include(cmake/Core.cmake)
3option(ae2fVK_needed
"Is Vulkan needed" ON)
4set(ae2fVK_CoreDir ${PROJECT_SOURCE_DIR} CACHE STRING
"")
8# Copies all files under wanted include path to /clinclude
11# Absolute path where the files will be collected.
14# Notice that this must be absolute path
15function(ae2fVK_CoreAppendInclude)
16 string(APPEND ae2fVK_IncList
" ${ARGN}")
19# Convert a c-like code into glsl compilable, removing the include.
20function(ae2fVK_Cvrt_one prm_in prm_out)
21 ae2f_Inc_Run_One(${prm_in} ${prm_out})